Chuck in a level 5 wand of manifold missiles and that's 15d4+15 auto damage for 10 rounds. I kind of get what you're saying, but at the same time, we're talking about magic items here. This wand has 7 charges. You can increase the spell slot level by one for each additional charge you expend. The missiles can target up to five creatures within 30 feet of the caster, or one creature within the same range. . Once expended the Necklace would be used. Description [edit | edit source] A wand of magic missiles can hold up to seven charges. I ruled that the Wand of Magic Missiles (from the DMG) is neither a weapon nor using an. Wands of Magic Missiles are wands that produce a similar effect to the spell in the wizard spellbook. Found in Jamandi Aldori's Mansion. Wand of Magic Missiles is a Spell Focus Item in Solasta: Crown of the Magister. Hello all! After seeing the Frost Staff video on youtube from. The best use of Magic Missile is forcing concentration saves, and Wand of Magic Missiles lets you cast the spell without a spell slot. That said, if he can find a wand of fireballs or magic missile or really any spell that doesn't require an attack roll, he can just hand it to his familiar and let it go crazy without having to forego one of his attacks at all. Kingmaker. Treasure The skeleton wears two platinum rings (75 gp each) and clutches a wand of magic missiles in its bony fingers. Then he took a level of monk and quit wearing armor. The atoms that weave it together are the needles you are stitching a new reality from. A player wishes to craft a new magic item by combining the effects of a wand of magic missiles with the effects of a Shavarran Birch wood wand, making a slightly stronger wand of magic missiles (each missile does 1d4+2 instead of 1d4+1). Wands. If you expend the wand's last charge, roll a d20. Magic Missile also upcasts really well with Bloodletting Focus, since not only do you get more missiles but the extra damage given to each missile increases as well. Next, let's look. Whatever it is, it is personal and the font of all your power. Does not apply to PvP targets. Not only fancy in look, this wand has been rumored to be great against things in the dark, and even darkness itself. Same as the spell of Fireball. The wand has the magical and wand traits, as well as the traits the spell has. (I was really lucky to get this, as I had to make a saving throw to find it. A thin rod of blackened wood containing charges of the Magic Missile spell. The assistant must succeed in an Arcana check versus 10. As well all know Magic Missile is a 1st level spell and it requires heightening by 2 levels to get the next iteration, so 3rd to get 2 missiles per action. This is also not the case for spell-completion items, such as scrolls. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. Use the Party Toolbox to manage multiple parties. For example the Wand of Fireballs (DMG, p. Basic Information Type Magic Wand Source Source Book Dungeon Master Guide Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level. Special Equipment. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. This wand has 7 charges. Note that minion- and sentry-summoning weapons,. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. ago. No. A Wand of Magic Missiles 5e is a magical item that shoots out up to five magical missiles that deals 1d4+1 force damage each. Dropped by Prebek in Prebek's Home at 5 in the Docks District. Wands of Magic Missiles are wands that produce a similar effect to the spell in the wizard spellbook. So, if you have any spells, even from a feat like. Battlemages can use it as a melee weapon and deal additional damage. Concerning the Wadn of Fireball - While Fireball is on the Artillerist's. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. 257) states that the missiles strike more than one target at the same time: The darts all strike simultaneously . The wand regains 1d6 + 1 expended charges daily at dawn. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. Has limited usage. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. If you expend the wand's last charge, roll a d20. 18,000g for use activated magic missle at CL 9. This wand has 7 charges. Magic Missile is one of the most popular low-level spells available in D&D. You can increase the spell slot level by one for each additional charge you expend. While holding it, you can use an action to expend 1 or more of its charges. ). Dave Ciskowski: Can a wizard use a magic wand (e. There are plenty of wands out there that can fit the bill, whether it's something as simple as a wand of magic missiles or as devastatingly explosive as a wand of fireballs. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. Used a chopstick for the base, I used an X-acto knife to round it out. Emphasis mine. A thin metal wand with metallic grips topped with an angular blue glass bauble. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. For 1 charge, you cast the 1st-level. For 1 charge, you cast the 1st-level version of the spell. Kobold Legacy This doesn't reflect the latest rules and lore. Meanwhile, the Wand of Magic Missiles allows the players to cast the equivalent of a 5th level spell (6th if they want to risk losing it) and deal guaranteed damage to enemies. A staff has 50 charges when created. It was used by various characters in the Forgotten Realms. Any character may assist with preparation when properly instructed. Under most circumstances, the Magic Missile spell has a range of 120'. You can also cast it at a higher level if you use an extra charge for each level after 1st. Wand of the Heavens: Flamestrike - 8-48 to target: Sold in Sorcerous Sundries in BG, and in Ulgoth's Beard (TSC) Wand of Lightning: Lightning Bolt - 6-36 damage to all creatures in path: Sold in Sorcerous Sundries in BG: Wand of Magic Missiles: One missile causing 2-5 damage: Tranzig in Feldepost's Inn in Beregost on Chapter 3, Sorcerous. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. You can increase the spell slot level by one for each additional charge you expend. The usefulness of the pipes will be directly linked to the number of cats. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. (be an artificer) Take the feat that lets you apply metamagic to wands, twinspell them all. Wand of Magic Missile II is a Wand in Pathfinder: Wrath of the Righteous . This is why an arcane focus should mean something to your character. This wand has 7 charges. This wand has 3 charges. Dzaan creates three darts of magical force. Sign In; Cart . Spell Focus Items are Items that can be equipped by players to cast specific spells which require a spell focus item. Each dart hits a creature of your choice that you can see within range. Damage: 1D4. Physical Description. In this case. Wand of Magic Missile: Wand that lets anyone use charges to fire off Magic Missiles even if not a Spellcaster. Some information taken with permission from Andy Williams' Guidebook. On a 1, the wand crumbles into ash. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. As for Tarnesh - Minor Lalroch's Drain + Wand of Magic Missiles + arrows. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. Second, kobolds are always on the lookout for magic that might help. ) Export Cheats (except for #3 not for macs): 1. For example, the Aforementioned Necklace of Magic Missiles would not need a Permanency spell at all. just because it disappears doesn't mean it's not supposed to be fixable, it may represent the inability to. the footnote covers extra cost for continuous items based on duration of the base effect, but they oddly did not mention instantaneous, so such effects seem to get off the hook. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1. Even the most basic single 1d4+1 because it can be cast quickly, the projectile has high velocity and it never misses. They can use magic items, but by RAW there are only three wands that are simple enough to be attuned by non-spellcasters: Magic Missile, Secrets, and Magic Detection. A dart deals 1d4 + 1 force damage to its target. However, eldritch blast does proc it because it has multiple. I'm the DM, but I tend to miss a few things while reading through the text. Wand of Sleep is useful for quite a lot of enemies, but can be handled by a mage with Sleep just fine. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. watabou. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Each dart unerringly strikes one creature. For example, against 4 images (assuming you don't get lucky and hit the caster instead of the images, just to make it simpler): 2APR = 2 images down per round = you only manage to hit the caster on the third round. Each time one of the traps is disarmed, you will receive a wand of that particular type of trap, but know that these wands only have 1 charge remaining, so save or use them wisely until you need them the most. ” (DMG 137-8). The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. Magic Missile is one of the most popular low-level spells available in D&D. Material preparation takes one day per 25gp of cost. Each dart can target a creature of your choice that you can see within range. Wand of Magic Missiles - Mage spell disruptor. 5 times per day, and despite being a 1 action spell that certainly doesn't do the most damage in the world, I'd have to argue that MM's guaranteed damage is a lot more powerful than a point or 2 of. Nick, big cheer to him, I decided to make my own Wand of Magic missile script. If we are to take this as an exclusive list, then the answer is no, because using a magic wand is not on that list - but doing so would have other somewhat weird consequences, like your Baboon being unable to open doors (Use An Object), which I have a hard time imagining is an intended consequence of the description; On the other hand,. This wand has 7 charges. Magic Missile (1st-Level Spell; Requires a Spell Slot). Yes, wands have limited charges. The Caster Level (CL) would determine the power of the spell that can be released by the wand. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. It may not seem particularly powerful, but when playing at a level where the average damage is almost half the HP of most boss monsters, surely you can see how it might. Repeat tomorrow when charges reset. Notes: This wand has 7 Charges. This allows the rogue to attune to "sorcerer/wizard/warlock only" items. Generally speaking, scrolls are just way better! 2. In the hands of most casters, it deals substantially more damage than a crossbow. Wand of Binding. It can be utilized by members of all classes except the Wizard Slayer, provided they have at least 9 Intelligence. Finding a wand of magic middle would let you fire one missile for 1d4+1, no other bonuses apply. Source Core Rulebook pg. You can increase the spell slot level by one for each additional charge you expend. But not ones with requirements like being a spellcaster that it does not fulfill (for example, the wand of fireballs). Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. Engraving with a wand of magic missile will give the message that "The floor. Monsters may generate with the wand as a random offensive. The Thief rogue's Use Magic Device feature says: By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. A magic shop – as the name indicates – is supposed to feel magical, so the first thing you need to think about when running a magic shop is how to convey that the shop is extraordinary. Since this has 7 charges, you could potentially drop a 7th level magic missile on someone as a 5th level character!Magic Wand Item 3+. Wand of Magic Missiles. The Magic Missile is a magic weapon that can be found in the Dungeon's locked Gold Chests. So you Also get your arcane die. Note: this wand and the Wild Magic Sorcerer subclass's Wild Magic feature have some very similar results when triggering the magical effect. However, this wand's tip is twisting, whistling, hypoallergenic and gluten-free, likely due to wild magic exposure. Man_Over_Game. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. This baton is about a foot long and contains a single spell. The magic is IN THE WAND… in the case of a Wand of Magic Missiles, ANYONE can use it. During the adventure, I found a magic wand called a wand of shield. First of all, let's look at the wording for the Sorcerer's Quickened Spell metamagic:. One’s a class rule and the other is a magic item rule. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. The magic item is casting the spell NOT YOU. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. " Finally, he says: "Arcane Firearm doesn't prohibit or require using a magic item. For one charge, you can cast the first level of the spell, and the spell slot increases by one for each charge you expend. See full list on dnd-5e. Its class name in the save files is "com. Some different sized washers, some hot glue, and I cut a water bottle and used a blue wash and nail polish on it for the flourish. The missile causes 1d4+1 points of damage. This wand has 7 charges. 8d4+8 is an avarage of 28 damage per round for as long as. Sorce. Use a tiny servant on your shoulder to activate the wand with either your BA or on standing orders as you see fit. Basically, Magic Missile is treated as an area effect attack. Since you are likely already pretty good at stealing and concealing stuff, the flat +5 bonus to Dexterity (Sleigh of Hand) checks. It's the same as using a potion. Magic Missile (1st-Level Spell; Requires a Spell Slot). A rare few are metal, glass, or even ceramic, but these are quite exotic. Wand, uncommon. The wand regains 1d6 + 1 expended charges daily at dawn. A wand is a thin baton that contains a single spell of 4th level or lower. For 1 charge, you cast the 1st-level version of the spell. The wording, though it does say "from it" says you are casting the spell. One charge will cast the base (first level) version of the spell; every. This is true for all magic items that do not involve casting a spell or making an attack. The name of a magic wand with a spell in it is simply “wand of,” followed by the spell's name. This wand has 7 Charges. But remember, you have to pay for increased spell level and caster level. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. More details on the Wand of Magic Missiles can be found at Wand of Magic Missiles Details Detect Magic Aura. You should be able to kill him before he casts Horror with a bit of luck, @JCPheonix. I typically use lesser wands at early levels that don't recharge. Cody prepares the spells magic missile and bestow curse after a long rest. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. After you cast the spell, an additional missile or missiles are released from the. Therefore Wand of Magic Missiles doesn't qualify for this feature unless used as a club. While holding it, you can use an action to expend 1 or more of its charges to cast the. With this wand, you can increase your party’s effectiveness in combat and…RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. Wand Of Magic Missiles Uncommon, Dungeon Master's Guide pg. If the choice is between 1 wand of fireballs and 20 (!) Wands of Magic Missiles I feel like the latter is the clear winner. Spoilers. The wand regains 1d6 + 1 expended charges daily at dawn. Estimated Value (Sane Cost Guide): 8,000 gp DMG Value: 101 gp - 500 gp This wand has 7 charges. For example, the Wand of Magic Missiles has 7 charges and each time you cast magic missile (level 1 spell) it costs 1 charge. Each dart unerringly strikes one creature. A wand of cure wounds could simply be used the moment combat ends to quickly recover without the need for a short rest. Magic resistance negates. A wand that runs out of charges is just a stick. Micro missiles are equivalent to 3 wands of magic missiles roughly assuming multiple rests per day. If a DM wants to allow this I don't think it would be too broken. Necklace of Missile. Wand, uncommon. The Fire Rune is best for max damage, however at t16 pick any rune on Magic. It includes a wand of magic missiles, three potions of healing, a shield +1, and four clerical scrolls. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. Mage is the class focused around arcane magic and wands, unlocked by using 2 scrolls of upgrade in a single run. A creature that isn't attuned to a magic item cannot use the magic properties of said item. If they're using their bonus action for a spell that turn, this isn't allowed. lumgeon • 2 yr. This wand has 7 charges. A player with a familiar is only getting a Wand of Magic Missiles or Ring of Spellstoring if you as the DM give it to them. You are not using any verbal, somatic, or material components when you use a magic item. Fire. A wand of magic missile will do 2d6 damage to monsters when zapped. This wand has 7 charges. Lightning. Office. Dragonguard: +1 Breastplate (Medium Armor) that grants Advantage on saving throws against Breath. Materials cost is 25% of the item value. The number of charges can vary anywhere from 10-50. Magic Missile Barrage (4e Power) 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. I'm not sure if this violates the "only one non-cantrip spell per turn" rule. It's already a +1 bow, that would make it a little more fun without messing with too much. Range: 100 feet. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. So all 3 are easy candidates for the wand of magic missiles and other items that can be used by them. Wand of Magic Missiles. Spell Focus Items are Items that can be equipped by players to cast specific spells which require a spell focus item. The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. One charge will cast the base (first level) version of the spell; every additional charge. PS: Those wands of quickened magic missile would sell like crazy!! Again, the cost IS greater, not monetarily for the empowered fireball wand, but for the fact that the creater now has to expend 2 precious feats to make this item, when they could be putting that money towards a useful item such as a ring of invisibility. WAND. a wand of illumination (24 charges), and a wand of fear (10 charges). Wand, uncommon. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. 40. A wand of magic missiles can hold up to seven charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. If you remained neutral, you will meet Bdaah and Sootscale at the entrance to the hall. Objects are not damaged by the spell. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below). The amount of maximum charges and how many said charges are used can vary. While the Wand of Magic Missiles requires neither attunement nor a spellcaster user: If a magic wand states that a “prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like. If the gun dealt d6 or d8 it now deals d4 and never misses. 0. Paying a little more than two and a half wands worth to eliminate all of those drawbacks is not a good price point, IMO. Wand, varies. Heck, Witch can rock 3 summons and have 3 blasting awayWe're talking about a beholder eye, that thing must be so much trouble to acquire that it's gonna be more expensive than the wand itself. Even though it says it recharges every day, the wand actually recovers 1 charge every 4 seconds making this wand have effectively infinite charges. I would say the best use is 1 charge each time, so that you can force more concentration saves. pixeldungeon. This wand has 7 Charges. Wand of fear - Last ditch wand to save your bum when getting overwhelmed. Wand of Cloudkill Key. They are 2 distinct and different actions. Escaped Clone in Irenicus's Dungeon 2nd Floor Wand of Cloudkill Key Wand of Fire Key Wand of Frost Key Wand of. The Wand of Magic Missiles allows a player to cast the spell if they. This wand has 7 charges. The wand regains 1d6 + 1 expended charges daily at dawn. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. This is a Wand of Fireballs or Wand of Magic Missiles. hi guys, I added a wand of magic missiles to one of my characters but in the item description the spell magic missile is in bold but is not linked to the spell description. A similar idea was with wands in spells and wand making. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. Training: Go talk to the Gatewarden in Candlekeep, the castle you start in. Just ask your DM if your spellcasting focus can be a mystical firearm and boom, you can cast all your spells with it. This wand has 7 charges. Each dart hits a creature of your choice that you can see within range. The wand of magic missiles demands that you forego an action in combat to use it, a hefty price that even low level characters struggle to justify for a spell. Wand of Magic Missiles; 4e Powers and Rituals. Also he had a staff of defense. Regardless of the method you choose, you'll receive about 6000 total experience and some gems and jewelry when you return to the Council Clerk. Ta-da! A magical gun is made that is also useless to anyone else. Fireball is VSM. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Drops from Tartuccio in Old Sycamore Caves. For 1 charge, you cast the 1st-level version of the spell. Wand of Magic Missiles Rarity Uncommon Type Wand Sanity Category Combat Relevant Page Number 211 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 8,000 gp. Drops from Teldon in Tower of Estrod. Major tier. Wand, uncommon. In Shattered Pixel Dungeon, wands have been changed to be identified on sight due to each wand having a unique sprite, but the number of charges are no longer auto-identified when they've all been expended. Although Magic Missile is a low-damage spell, a cleric can upcast it to deal damage when it counts. For example the Wand of Magic Missiles just requires a creature to hold it and use an. The old version got all that and more: Item bonus from Staff of Ruin/Bracers of the perfect shot/Goblin Totem weapon. If the attack roll scores a critical, the missile does 5d4 force. ago. 597 4. 5 per magic missile, a minimum damage of 16, and a maximum damage of 19. For other magic items, a tiny servant can even attune to (up to three) magic items, but not ones that have requirements (such as being a spellcaster) that it does not fulfil (such as the wand of fireballs). Basically, Magic Missile is treated as an area effect attack. Blast spells aren't great since wands tend to lag being in spell level, and so their damage can soon. [5e OGL Sheet] [Macro Help] Tracking charges for Wand of Magic Missiles 1528213806 Edited 1528217207. Craft Requirements Supply a listed-level casting of the spell. 2 legs, 2 arms etc. Wand, uncommon. For 1 charge, you. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Magic missile (9th) 6,750 gp — 65-67: 06-07. The Kobolds carry the usual stuff while Tartuccio drops a Restovic Inquisitor's Broken Crossbow (2/5), a Wand of Magic Missile and a Ring of Protection +1. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. The Magic Missile (PHB) spell creates 3 darts that automatically do 1d4+1 damage to up to three targets at level 1 and makes an additional dart for each level following. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. ago. For example Spell force missille gives arcane skill + 2d4 and the damage type is Magic, arcane, attack, force. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. In my kingmaker campaign the players confronted large numbers of trolls with fire immunity. ” (DMG 137-8). As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. Due to their unusual and unique forms of attack, the majority of magic weapons can hardly be categorized into different types. For 1 charge, you cast the 1st-level version of the spell. It can be used by arcane casters to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). Same goes for all other weapons that allow their wielder to cast spells. Wand of Magic Missiles. So, 24 guaranteed damage from a 1st level spell slot. A dart deals 1d4 + 1 force damage to its target. It sends only one magic projectile to the target and inflicting 2-5 points of damage evey time it's used. You follow the steps the magic item provides. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. So if all 4 of you spend subsequent turns making tri-action casts of level 3 magic missile (+1 missile per action) then that's 16 base missiles (from wands) + ( 6 (from 3 action level 3 MM) * 4 (party members)) = 30 magic missiles per turn. It's an Arcane Discovery. For the magical kind, consult the Dungeon Master's Guide. On a 1, the wand crumbles into ashes and is destroyed. You can increase the spell slot level by one for each additional charge you expend. 597 4. View User Profile View Posts Send Message Moderator. But if you use the XGtE, then it's up to your DM to come up with a material component. If a feature prohibits or. You can increases the spell slot level by one for each additional charge you expend. Wand, varies. Ranged APR 1 Damage 1d4+1 ( magical) Special Max. Your chance of getting a magic missile wand is 2% on that table, and you have 8 rolls. Magic Missile is one of the most popular low-level spells available in D&D. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. . One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell. In the 2e DMG check out tables 92-94. A level 2 Sorcerer has 3 spell slots. Medallion of Thoughts: While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. Without one or the other, only VS spells would be. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. " I'd say that additional missiles fired as if you Cast a Spell from the spell list gained through the Psychic Spellcasting class feature would qualify as "using Psychic Spellcasting", therefore Unleash Psyche should work. Wand of Magic Missile is great for non mages as a means to disrupt enemy mages, note that you can still attack after firing the wand off. Usage held in 1 hand; Bulk L. Whoever got it won't be selling it for "you can make a wand of magic missiles with this" price. Caster Level: 3: 50 / 50 ChargesIn 5e the "official" Wand of Magic Missile (DMG p211) has 7 charges. Wand of Binding; Wand of Enemy Detection; Wand of Fear; Wand of Fireballs; Wand of Lightning Bolts; Wand of Magic Detection; Wand of Magic Missiles; Wand of Paralysis; Wand of Polymorph; Wand of Secrets; Wand of the War Mage, +1, +2, or +3; Wand of Web; Wand of Wonder; Artifacts. But I dislike chasing monsters around the map. General rules on using magic items are deliberately scant in 5th edition, deferring to the specific rules for each item. Gloves of Thievery. I am not even sure how these exceptions work - or how many others exist. The wand has 7 charges and recovers 1d6+1 charges at dawn. Thats the must, then build for. Mark #2 Feb 25, 2018. In either event, Yes, as the rules are laid out, the caster must have a shield or a weapon in one hand (and Warcaster) to be allowed full access to both VS and VSM spells. But there is a spell Magic Missiles which makes the target roll 3 concentration checks without any chance to avoid them, and you can get it from uncommon item Wand of Magic Missiles with 7 charges 1d7 of them recharging each day. You ignore all class, race and level requirements on the use of magic items. It appears that the general rule for bonus action spell casting still holds true for using magic wands. This wand unleashes a barrage of three magical darts that can be used to deal damage or other effects on your enemies. e. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. The potion is giving the spell effect, NOT YOU. 5 damage, and a 5th level Magic Missle does 73. 30 x 1d4+1. Command: While holding the wand, you can use an action to expend 1 charge and Command another creature to flee or grovel, as with the Command. It also allows casting of Magic Missile spell. Wand of Magic Missiles Item Type Wand Magical Lore 60 Weight 1 lb Combat Combat type Magical Range 100 ft. Source: Dungeon Master's Guide. Probably won't lead to any laughter or wacky shenanigans. For a more direct parallel, Wand of Magic Missiles is also an uncommon, requires no attunement, and can cast a L1 spell an average of 4. So at first it seems as though 1 spell level is 1 . In total, it can put out 21d4+21 damage on its own with 7 1st-level spell. Yes.